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The genesis of Zoesis (zo·ee·sis) is, not surprisingly, found in the academic world. From the think-tank environment of Carnegie Mellon to the early years of the company's life, the founders tackled the challenge of building believable agents (interactive characters) into a viable commercial proposition. Zoesis began its journey by building a prototype entertainment web site to measure objectively and subjectively the impact of the technology's appeal. The site was praised by Disney, AOL, The New York Times, USA Today, and a myriad of consumers. In 2001, Zoesis won prestigious awards, such as Massachusetts Interactive Multimedia Council (MIMC) awards for both Best Children's Content and Best Technology across all categories.

Zoesis then tested the technology's power for interactive advertising, by bringing consumer products to life as appealing, memorable, interactive creatures. NFO, the market research arm of the Interpublic Group, measured the advertising impact of a Zoesis-built website, which, compared to the actual public site for the product, showed dramatic results on the measures of time (half of the test consumers spent over an hour playing with the Zoesis content, an extraordinarily long time to spend with an advertisement) and product appeal (the Zoesis site tripled purchase intent a week after the initial impression while the manufacurer's original Flash-based site left no detectable impression). Based on these results and on their own evaluations, McDonald's and Heinz chose to deploy Zoesis technology on their public web sites (ronald.com and ezsquirt.com).

From these experiences, and discussions they enabled with dozens of large entertainment and consumer product companies, Zoesis identified near-term advances in the feature set that would further expand the market for the character technology. Zoesis evaluated the requirements for these next-generation interactive characters and developed a plan for R&D and subsequent commercialization. The company submitted this plan to the Advanced Technology Program of the U.S. Commerce Department, which funds high-risk research with the potential to have large national economic impact. Zoesis was selected as one of only 40 winners (out of 472 competitors), being awarded $2M in funding over two years.

Using proprietary interactive-character technology as well as the new ATP-funded advances, Zoesis continues to help clients and partners bring their characters to life in new and powerful ways.

Copyright © 2003 Zoesis, Inc.